BoneJiggler MAXScript Interface¶
Properties¶
BoneJiggler.delay : integer
Specifies the delay with which the mesh should react to bone movements.
BoneJiggler.skid : integer
Adds additional delay and allows bones to move past their stopping point.
BoneJiggler.amplitude_x : integer
The magnitude of the oscillation effect in x direction as a percentage of the bone’s length.
BoneJiggler.amplitude_y : integer
The magnitude of the oscillation effect in y direction as a percentage of the bone’s width.
BoneJiggler.amplitude_z : integer
The magnitude of the oscillation effect in z direction as a percentage of the bone’s height.
BoneJiggler.period_x : integer
The duration of one oscillation in x direction.
BoneJiggler.period_y : integer
The duration of one oscillation in y direction.
BoneJiggler.period_z : integer
The duration of one oscillation in z direction.
BoneJiggler.shift_x : integer
Starting offset of the oscillation period in x direction in the range from 0 to 360.
BoneJiggler.shift_y : integer
Starting offset of the oscillation period in y direction in the range from 0 to 360.
BoneJiggler.shift_z : integer
Starting offset of the oscillation period in z direction in the range from 0 to 360.
BoneJiggler.throbbing_x : integer
Percentage of the oscillation that is used as scale distortion instead of positional oscillation in x direction.
BoneJiggler.throbbing_y : integer
Percentage of the oscillation that is used as scale distortion instead of positional oscillation in y direction.
BoneJiggler.throbbing_z : integer
Percentage of the oscillation that is used as scale distortion instead of positional oscillation in z direction.