BoneJiggler MAXScript Interface

Properties

BoneJiggler.delay : integer

Specifies the delay with which the mesh should react to bone movements.

BoneJiggler.skid : integer

Adds additional delay and allows bones to move past their stopping point.

BoneJiggler.amplitude_x : integer

The magnitude of the oscillation effect in x direction as a percentage of the bone’s length.

BoneJiggler.amplitude_y : integer

The magnitude of the oscillation effect in y direction as a percentage of the bone’s width.

BoneJiggler.amplitude_z : integer

The magnitude of the oscillation effect in z direction as a percentage of the bone’s height.

BoneJiggler.period_x : integer

The duration of one oscillation in x direction.

BoneJiggler.period_y : integer

The duration of one oscillation in y direction.

BoneJiggler.period_z : integer

The duration of one oscillation in z direction.

BoneJiggler.shift_x : integer

Starting offset of the oscillation period in x direction in the range from 0 to 360.

BoneJiggler.shift_y : integer

Starting offset of the oscillation period in y direction in the range from 0 to 360.

BoneJiggler.shift_z : integer

Starting offset of the oscillation period in z direction in the range from 0 to 360.

BoneJiggler.throbbing_x : integer

Percentage of the oscillation that is used as scale distortion instead of positional oscillation in x direction.

BoneJiggler.throbbing_y : integer

Percentage of the oscillation that is used as scale distortion instead of positional oscillation in y direction.

BoneJiggler.throbbing_z : integer

Percentage of the oscillation that is used as scale distortion instead of positional oscillation in z direction.